Salvo: a tribute to Gradius

The ship flies past a volcano throwing rocks

Another game I was pretty good at was Gradius, Konami’s 1985 arcade shooter. Hours spent on that game at RA4 game pub down-town Oslo.

After Crystal Castles this morning, I had to have that one too.

The game

  • Seven stages: a volcano, stone heads, crystals, living cells, the sun, a high-speed maze and the fortress.
  • A boss at the end of each. Three core ships, a stone head, an eye, a fire serpent, and a brain behind walls that grow back.
  • Shoot a whole formation, or a red carrier, for a capsule. Each capsule lights the next power-up on the bar.
  • Z or Enter takes what is lit: speed, missiles, double, laser, option, shield.
  • Up to four options follow your path and fire with you.
  • Every seventh capsule is blue. It clears the screen.
  • After the seventh stage it all begins again. Harder.

The title screen

A tribute

A copy of the arcade game would need Konami’s own program. So everything here is new: the stages, the ships, the music.

Rock, fire, cells and steel. A frame takes under three milliseconds. glass shows the pixels.

Four of the seven stages

Four of the bosses

Summary

Built with Claude on funkey in 30 minutes. Public Domain, like everything I make.


Link to this post: https://isene.org/2026/09/Salvo.html